2025 In Video Gaming
I've really enjoyed gaming this year, finding several titles that restored this jaded old-timer's faith in the industry and desire to make games.
I bought a Steam Deck this year. This was a great decision, since it let me play a ton of fresh, innovative, and interesting indie games this year.
Here's what I played this year (bold indicates an A-level hit):
- The Bazaar (Tempo). A really interesting draft/board-builder/autobattler with some innovate mechanics. Plagued by balance and monetization issues.
- Rosewater (Grundislav Games). An old-school pixelart point-and-click adventure game in a wild-west that wasn't quite. Really nostalgic feel and some innovative sections.
- Murders on the Yangtze River (OMEGAMES). The first Chinese game I've ever played, and quite a refreshing take on the investigative/murder mystery genre. Satisfying mixture of real history, beautiful watercolors, and courtroom drama.
- Blue Prince (Dogubomb). A critical darling, and it's easy to understand why. An almost perfect blend of Myst-like sequential discovery puzzles, mysterious and melancholic backstory exploration, and a tile-laying drafting game.
- Clair Obscur: Expedition 33 (Sandfall Interactive). "What if a well-funded French startup studio made a JRPG?" Well, you'd get the other critical darling of the year, a big, beautiful, messy, sprawling, creative twist on the JRPG formula.
- Expelled! (Inkle). A followup to the delightfully wicked Overboard!, sees you trying to maneuver a young woman at an elite boarding school through a thorny situation involving a prefect falling out of a stained glass window.
- Citizen Sleeper (Jump Over the Age). A narrative RPG that takes mechanical inspiration from the tabletop RPG phenom Blades in the Dark and weaves a satisfying and emotional cyberpunk-in-space story around it.
- A Golden Wake (Grundislav Games). An older, old-school pixelart point-and-clicker during the Florida real estate boom. Not as compelling as Rosewater.
- Wordplay (Game Maker's Toolkit). A satisfying rogue-like scrabble-style game? Excellent filler-fair and some really creative uses of upgrades and bonus tiles.
- Storyteller (Daniel Benmergui/Annapurna). A charming little game of deciphering hints and assembling a picture-book fairytale scene.
- The Roottrees are Dead (Evil Trout). An outstanding narrative mystery game that sees you piecing together a family tree from scattered clues in order to determine who most deserves to inherit the Roottree family fortune.
- Indiana Jones and the Great Circle (Machinehead Games). One of two AAA titles I played this year, this is a very satisfying take on Indiana Jones (by way of the Uncharted series), with lush locations and a satisfying number of fascists to punch. Ultimately a little too long for me.
- Black Ops 6 (Treyarch/Activision). All the pieces for a satisfying cold-war conspiracy-rich game are here, but man the gameplay is just stale. I was looking forward to the heist and investigative scenarios from the trailer, but they lacked all confidence in the player and too-firmly hold your hand.
- Agatha Christie's Death on the Nile (Microids). A disappointing adaptation of one of my favorite Christie stories. I didn't really care for this one, sadly.
- The Seance of Blake Manor (Spooky Doorway/Raw Fury). An outstanding gothic-horror occult-mystery story, with a confident presentation, genuine spookiness; it manages to engage with gothic tropes and maintain the element of surprise.
- Road to Empress I (New One). If you pine for that 90s era of FMV adventure games but wish the FMV were shot in gorgeous 4K with the budget of a high-end C-Drama, well, this is the game for you! I love everything about this presentation but wish there were a little more "game" here, instead of game-like chrome.
- Scarlet Hollow (Black Tabby Games). This is a deep, rich adventure game of Appalachian/Lovecraftian Folk Horror. Scarlet Hollow is Eastern North Carolina's Twin Peaks—but the real star here is the branching narrative design cooked up by the game's writers. I don't think I've seen an adventure game with this much freedom.
So that's the list! I also started but DNF'd a few games: Case of the Golden Idol, Casebook 1899: The Leipzig Murders, Disco Elysium, and BallXPit. I'll try to return to those later.
Game(s) of the Year
All that said: which of these are the can't-miss highlights? Well, let me stack them into "Honorable Mentions" (games worth checking out if the premise seems interesting or they go on sale), A-levels (excellent standard-bearers for their genre), and S-levels (either an innovative new pinnacle within their genre or otherwise definitely worth a look).
Honorable Mentions: Road to Empress I, Citizen Sleeper.
A-levels: Indiana Jones and the Great Circle, Expedition 33, Expelled!, Murders on the Yangtze River.
S-levels: Blue Prince, The Seance of Blake Manor, Scarlet Hollow, The Roottrees are Dead.
A really high hit rate this year, with several titles that restored this jaded old-timer's faith in the industry and desire to make games. Here's to 2026! I've already got a bunch of cool looking recommendations in the queue.
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