Impossible Landscapes is a large-scale campaign for the Delta Green role-playing game, written by Dennis Detwiller and published in 2021. This article is a short history of Carcosan roleplay, a review of said campaign, a manifesto, and a project announcement all bundled together.
In which I, regrettably, give Hasbro money because they've published an update to one of my favorite RPG settings, Planescape.
In which I suggest some lessons from "Modern RPG Theory"™ as answers to some of Diablo IV's failings.
In which we revisit Jordan Mechner's 1997 masterpiece, a deeply immersive, real-time mystery that unfolds aboard the Orient Express on the eve of european catastrophe...
In which I take a detailed look at a fabulous collection of prop documents for 1920s investigative games... and delve into unboxing videos?
In which I play a 1994 adventure game that could very well be a Lamentations of the Flame Princess scenario... nunsploitation and all...
Being a review of Monte Cook Games’ adaptation of the Cypher System to backwoods, remote-country, lovecraftian-adjacent horror.