In which I suggest some lessons from "Modern RPG Theory"™ as answers to some of Diablo IV's failings.
In which we revisit Jordan Mechner's 1997 masterpiece, a deeply immersive, real-time mystery that unfolds aboard the Orient Express on the eve of european catastrophe...
In which I take a detailed look at a fabulous collection of prop documents for 1920s investigative games... and delve into unboxing videos?
In which I play a 1994 adventure game that could very well be a Lamentations of the Flame Princess scenario... nunsploitation and all...
Being a review of Monte Cook Games’ adaptation of the Cypher System to backwoods, remote-country, lovecraftian-adjacent horror.
Yes, yes, I am all over this. Can't wait to get it on the table 😂. Grant Howitt’s Eat the Reich Asks If You’re Willing to Be a MonsterAn interview with award-winning game designer Grant Howitt on balancing sexy vampires with tasteless violence, and how not to screw up
In which I take a look at Daughter of Serpents, a vaguely Lovecraftian adventure game from 1992 and its companion lightweight story-forward TTRPG.