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review

Diablo IV and RPG Design Theory

Diablo IV and RPG Design Theory

In which I suggest some lessons from "Modern RPG Theory"™ as answers to some of Diablo IV's failings.
Matt Wilson Sep 30, 2023
The Last Express (1997)

The Last Express (1997)

In which we revisit Jordan Mechner's 1997 masterpiece, a deeply immersive, real-time mystery that unfolds aboard the Orient Express on the eve of european catastrophe...
Matt Wilson Sep 23, 2023
Review: Arkham Investigator's Wallet (2023)

Review: Arkham Investigator's Wallet (2023)

In which I take a detailed look at a fabulous collection of prop documents for 1920s investigative games... and delve into unboxing videos?
Matt Wilson Sep 17, 2023
Plague of the Moon (1994)

Plague of the Moon (1994)

In which I play a 1994 adventure game that could very well be a Lamentations of the Flame Princess scenario... nunsploitation and all...
Matt Wilson Sep 8, 2023
Old Gods of Appalachia (2023)

Old Gods of Appalachia (2023)

Being a review of Monte Cook Games’ adaptation of the Cypher System to backwoods, remote-country, lovecraftian-adjacent horror.
Matt Wilson Sep 4, 2023
Daughter of Serpents (1992)

Daughter of Serpents (1992)

In which I take a look at Daughter of Serpents, a vaguely Lovecraftian adventure game from 1992 and its companion lightweight story-forward TTRPG.
Matt Wilson Aug 24, 2023
Sherlock Holmes: The Queen's Park Affair

Sherlock Holmes: The Queen's Park Affair

We played the sprawling adventure of the "Queen's Park Affair" (Sleuth Games, 1984) on vacation—how did it stack up? Spoiler-free.
Matt Wilson Aug 21, 2023

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