Diablo IV and RPG Design Theory In which I suggest some lessons from "Modern RPG Theory"™ as answers to some of Diablo IV's failings.
The Last Express (1997) In which we revisit Jordan Mechner's 1997 masterpiece, a deeply immersive, real-time mystery that unfolds aboard the Orient Express on the eve of european catastrophe...
Review: Arkham Investigator's Wallet (2023) In which I take a detailed look at a fabulous collection of prop documents for 1920s investigative games... and delve into unboxing videos?
Plague of the Moon (1994) In which I play a 1994 adventure game that could very well be a Lamentations of the Flame Princess scenario... nunsploitation and all...
Old Gods of Appalachia (2023) Being a review of Monte Cook Games’ adaptation of the Cypher System to backwoods, remote-country, lovecraftian-adjacent horror.
Daughter of Serpents (1992) In which I take a look at Daughter of Serpents, a vaguely Lovecraftian adventure game from 1992 and its companion lightweight story-forward TTRPG.
Sherlock Holmes: The Queen's Park Affair We played the sprawling adventure of the "Queen's Park Affair" (Sleuth Games, 1984) on vacation—how did it stack up? Spoiler-free.